Thursday, July 12, 2012

Game Review: The Witcher 2, Assassins of Kings.

The fantasy genre is taken for granted in almost every medium these days, far too often we know the story long before it's even begun being told. It takes spice and a touch of something wild and different to really make a world stand out anymore. The World of The Witchers is not your average fantasy setting. It is a world of intrigue, sex, brutality, and a good dose of gritty humour. Later; The peasants would whisper that the Witcher arrived on the Xbox 360, and raised the bar of the fantasy action RPG by the length of his silver sword. The Witcher 2: Assassins of Kings is a journey you will be glad you embarked on. If you have the mettle for it, of course.


    From the moment we take on the role of Geralt of Rivia: a hardened warrior galvanized by mutations and training into an elite rank of monster hunter, the gritty realism of the world we have found ourselves in is thrust upon us. There is no time for introductions, locked in a cell for a political assassination he didn't commit, Geralt must break free and clear his name. Along the way encountering the darker side of his wild, monstrous world. Dwarves, Elves and Sorceresses all have their place in this world; but they are not the dainty silk draped Elves of the woods or gruff mining Dwarves we've come to expect. These Elves are a brutal separatist army bent on regaining their place in the world by guerrilla warfare. These Dwarves, a broken people troubled by war and oppression, longing for freedom in any place they can find it. Political and personal wars help make The Witcher the first truly mature experience you will likely encounter in a game. The dialogue is coarse and colourful, the problems are real, the villains are truly wicked, and when one of the Witcher's many lovely ladies undresses for sex, they aren't shy about showing their charms. At no point does the graphic nature of violence or sex feel explicit or unnecessary however, but fits in stride as part of the brutal world we find ourselves in. This is not a game for the faint of heart, and it's both refreshing and important to video games as a whole for the player to be treated like an adult for once.
   The first thing I noticed about the Witcher is the level of detail placed on characterization. Immediately anyone will notice the visuals of the game, some of the best seen on the system so far, from the gloriously detailed environments to the clawed, savage monsters, but the people within the world are where it shines brightest. These characters have personality, and it shows. Every different character is so distinct in both speech and physical quirks, it makes it easy to find a favourite amongst the varied cast. Within a minute of meeting the dashing Vernon Roche, we get the measure of a military commando who'll do whatever it takes to solve the mystery of regicide, with his commanding voice and his impatient hand gestures. We can guess the cocky personality of his lieutenant Ves from her swagger and cocked hips before we've even heard her utter a single word. Even minor characters found by the roadside have distinct physical aspects or voices that stand out, making so many little parts of this world memorable and full of life, coupled with a heavy dose of irreverent humour throughout. The voice acting is charming and for the most part excellent, you can't help but love Zoltan's gruff brogue. With this many characters to love and hate, Talking about your favorites begins to feel like discussing a dark, violent soap opera. If we like a character, we also might be able to steer to story towards interaction with them. The story is wonderfully mutable, a friend might request the assistance of Commander Roche in his journey, like an off the rails federal agent, while you might instead decide to ally with the cunning, ruthless Elf Iorveth and watch the goings on from the side of a dangerous underdog. Fans of complex RPGs will not be disappointed with our protagonist either. Geralt himself has choices to make along his path. There are no simple black or white choices in the Witcher. Morality is not an issue, no good/evil slider to guide your hand. Simply tough choices that fall into your hands, with long standing results that change the shape of the story to come. Not just the main story is open to a personal touch, of course, as along the way Geralt will encounter a multitude of side quests to indulge in. The game shines again in this aspect, going for a smaller variety of very charming, memorable side quests full of personality rather than a large number of repetitive fetch quests. Enter the town fight club for fun and profit, Ghost hunt along the rocky shore, Track down the gorgeous Succubus picking off men in the frontier town. (Or seduce her yourself?) Every quest adds to the atmosphere and makes Geralt a little more of a character that is very easy to love. He is very human in his faults, his desires, and makes for thrilling playing.





   Where the RPG blends with the action is often cause for concern, but the Witcher again pulls off a system that is complex but very easy to use. Geralt is a swordsman, using an interchangeable duo of swords to deal with different enemy types. The sturdy steel blade for the human enemies in his path, the shining silver sword for the many supernatural beasts you may encounter in the shadows. Geralt has a wealth of other abilities at his fingertips however, and soon you'll find yourself using them fast and effectively. Placing flaming traps in your opponents path, tossing poison bombs and knives into the fray, and making clever use of Geralt's five different magical abilities will all lead you to victory over your opponents. A different approach is possible to each battle, and it's immense fun to experiment to see what works best for your play style. For example, wading into combat is possible when you coat your blade in fiery oils to enhance its effectiveness, coupled with a spell to shield yourself from enemy strikes. Yet for the same battle you could also lure your enemies to you, hitting the first in line with a snare spell trapping him in place, then take psychic control of the next in line and turn him back on his fellows....The options are many and varied, and easy to do seemingly complex arrangements of abilities thanks to the simple switching up of spells and weapons with an intuitive selector wheel. A slightly more unique aspect of combat in the Witcher is Geralt's use of potions and alchemical compounds to enhance his abilities before even entering combat. A variety of mixtures and potions exist to be purchased, looted and stolen throughout the game, each with a unique effect on our hero. Have a bad feeling about what's up ahead? Drink a potion to enhance your magical abilities or give yourself a regenerative edge for that long pitched battle. Be too liberal with your potions of course, and the toxic effects will start to kick in, forcing clever selection and planning.


   When you begin to find your stride in combat, you will also find that the character customization extends to each realm of Geralt's expertise. A melee expert can venture down the swordsmanship path, become proficient in attacking multiple opponents and brutal instant kills. The mage in you can select the Magic tree, and enhance the abilities of Geralt's spells, taking control of more than one opponent at once or creating a shield that reflects damage upon nearby opponents. The third option is the most unique to the Witcher world, the alchemy tree. Advancing into it makes Geralt's creations far more effective, be they bombs, oils for his blade, or potions for the battle ahead, All the way up to a chemically induced berserker rage to tear through your opponents. Of course any combination of the three trees is possible, and all compliment each other consistently and seamlessly.
   The game will last a solid 20 hours to the average gamer, with a lot more exploring to do as one wishes, and on the harder difficulty levels will be a challenge to even the most skilled player. Best of all, I had that feeling the moment I finished my first playthrough, of 'Well, what if I'd chosen this...' and wanted to start anew almost immediately. The Witcher 2 will draw you back in for another run, you just have to know what will happen on the other side of the stories many flipped coins. The world of the Witcher is one vibrant with life and fun and conflict and love, and one that I fully hope I can revisit again soon.

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