Thursday, December 31, 2020

In the Mountains, The Dreams (A Cerce Stormbringer Story) Part 2.

 Part 1

-

Chapter 2

"Bloody hell..." crooned Cerce as they crested the rocky rise and the scope of the monastery came into view through the trees.

It was a building devoid of light, even among the dim moonlit forest it was a hulking black shape deeper than shadow. It sat hunched on the hillside like a gargoyle, with creeping towers reaching out into the forest. There were no fires burning, no signs of habitation, only darkness.

"Now that is not a welcoming place," Adam said as he came up to stand beside Cerce. "Proper good spot to get murdered right up, that is."

"You're not wrong. What do you think they're worshiping up in there?"

Adam put his hands on his hips, fingers toying with the hilt of his rapier.

"You're asking me? I don't know, love. Could be one of them monks suddenly figures he's a prophet? That's not uncommon. Or they dug up a book, standard Old God stuff, miserable forgotten type who likes child sacrifices and dreariness?"

"Yeah, if we're lucky. If that's the case all we got in there is a bunch of zealots to knock about," Cerce frowned.

"You worried it's something else?"

"Well the other option in these sort of times is that these fuckers found something horrible in the dark and decided it was a God," Cerce said as she peered through the mist towards the monastery. 

"Hm. Doesn't sound promising."

Adam tugged on his belt, testing the smooth draw of his rapier from its clasp. Satisfied, he nodded towards the shape that seemed to crouch upon the hill before them.

"Shall we?" he asked.

"Nothing to be done," Cerce nodded.

Together, they began the climb.  

-

The stones of the monastery walls were crumbling. Ivy crawled among the cracks, brittle and dying from the chill in the air. 

Cerce placed her hand upon a column as the travelers stepped from the barely-there path and into a flat dirt courtyard. 
She retracted her hand with a sudden hiss, and Adam looked over to her.
"Something sharp?" he asked.
Cerce looked at her fingers.
"No...no it's cold. It's like ice."
Adam put a hand to his brow and looked up at the looming monolith of a building before them. Cold, empty, silent. Blackness yawned from every empty stone window.
"I don't see fires. Looks like a tomb. If they aren't keeping warm somehow in there, it's going to be one."
"I don't like this one bit, Adam," Cerce said. She was peering up into the darkness of a window far above. Something was drawing the eye there, but nothing stared back from the empty black stone hole. 
Cerce narrowed her eyes. 
"Well, sooner in, sooner out, eh?" Adam said. He pulled his cloak tighter about his shoulder and gave a shiver. "And the stone has to cut a bit of the wind out at least." 
Cerce looked about the courtyard, her blue eyes peering across the old stone, the dirt, the green ivy eating up through the cold walls. 
A spot they crossed bore the marks of something long there only recently moved, plants growing in perfect lines, and Cerce noticed scratch marks upon the stone, as if something of great weight had been dragged off, towards the doors.
"Yeah," Cerce said absently, and followed the scratches to the giant set of wooden doors that stood to the front and center of the monolith building, the only portal not black and staring. 
The doors were ten feet tall, with holes where Cerce assumed a handle would once have been. She put her fingers through one and gave a tug. The doors could have been made of solid stone as much as they moved.
Cerce dropped to a squat and put her eye to the hole. 
"Woah, woah, don't... don't do that!" Adam waved. 
Nothing but a void peered back as Cerce stared through the little hole. 
"Nothing back there," she murmured. 
"No I mean that's how you get a big hook or rusty spike or something jammed through your eye up into your..." Adam's fingers made jabbing motions towards his face, accented with a hook of the finger and a tug, "Gak!"  
Cerce stood up, frowning. 
"Well, warn me before I do it next time. If I get gakked you're the one who's got to walk home all by  themselves."  
"Aren't you glad you brought me along?" he said, giving the bottom of the door an experimental kick. Cerce watched his lips turn down in sudden pain.
"Didn't work? Why not give it another try? Definitely getting somewhere," Cerce chuckled. Adam flapped a corner of cloak at her.
"Oh shut up and help me, here," Adam said, putting his shoulder to the door and half crouching, jamming his foot against a rise in the stone floor and shoving. Cerce fell in beside him, her arms up and pushing, and with a great creak that split the silent air of the courtyard, the right door gave an inch inward, a sliver of black nothing showing between the doors. 
Grunting, Adam strained against the door again, before Cerce elbowed him aside.
"Just needs a little encouragement, is all." 
Taking her halberd, Cerce jammed it between the gap in the doors and gave it a twist. With a great pull, the door was forced open another few inches, enough for Cerce to get a little more leverage, and with a second tug, the door crunched against the stone ground enough to admit them.
Adam took a bow and gestured politely.
"After you." 
"Oh, charming," Cerce grumbled as she slid sideways through the opening and into the darkness beyond. 
Adam stood for a moment, looking out over the quiet courtyard, before he held his hat to his head and followed.

The moment Adam crossed the threshold, he was so aware of the silence it was startling. Adam's hands rose to his ears almost automatically to brush the lobe of his ear, testing if his hearing was still with him. He blinked, and blinked again, unable to tell whether his eyes were open or closed. 
"Cerce," Adam said, an edge of panic to his voice the Nadyr immediately recognized.
"It's okay," she responded. Her voice coming back to him from a few steps up ahead. Her words were flat, no echo bouncing back through the blackness.
"Stand still a moment, you'll be able to see," she said. 
Adam looked around himself, seeing nothing. The world was empty for a moment, and the horrible sensation of staring down into nothing made his stomach lurch with vertigo. Through the blackness there came movement, and Adam's hand jerked for the hilt of his rapier as Cerce's hand reached out to grab him. 
Her fingers closed around his wrist.
Cerrce pulled him closer, his body coming up against hers. Automatically, Adam put his arms around Cerce's waist, and they stood close to one another. 
An inch or so taller than he was, Cerce's mouth was near Adam's ear, and he could hear her shivering exhales. 
The cold in there was indescribable, an awful chill that seemed to suck air from the lungs with every breath. The cold crept up through their boots as if they stood barefoot upon the dark stone beneath them, and nothing but the black masonry was visible as the sepulchral interior of the monastery slowly gained shape. 
There was a sound that came to the ears, low at first, but slowly rising in the stillness.
"What is that?" Adam whispered. He heard Cerce hold her breath as she listened, the barest glimmer of light reflecting from her eyes through the darkness.
"Wind. It's wind blowing from somewhere. Below us," she let the breath go, air warm on Adam's cheek. "This place goes down into the mountain."
"We need light. Light and heat, or we're gonna die in here Cerce."
He heard Cerce shift, her head glancing this way and that. White hair fell over her shoulders, and Adam could barely see it, grey amidst layers of black. 
"Check beside the doors, these old place are meant to have sconces for torches."
"Me check? Can't you see in the dark?" Adam hissed. He heard Cerce give a sigh of disbelief.
"Why would I be able to....you seriously think I can see in the dark?" she shoved at his chest with her elbow. 
Adam raised a hand out, peering through the darkness ahead of him, split only by the moonlight coming through the crack in the door. 
His hands touched the bare stone behind the door and he recoiled, the temperature so cold he couldn't tell if it was freezing or scorching. 
"There's one here but it's empty," came Cerce's voice from the other side of the door. "couple feet in, about my head height."
Adam slid his hands across, reaching up and across, and his wrist banged into something protruding.
"Got it, there's one here," Adam said as he gave a tug on the wooden torch and felt it grind loose. Dust trickled to the floor surprisingly loud. The head of the arm length torch was wrapped in a filthy rag, cold to the touch, brittle.
"No way this thing'll light, it's been here forever," Adam grumbled. 
"Adam..." Cerce whispered. 
"Ey, you still got that flask from Carnaby? The good Redroov Mountain stuff?" Adam fished on his belt, fumbling in the darkness for his flint, "might help it take."
"Adam there's...something there." Cerce's voice held a chill that made Adam freeze. 
He looked up, the torch in one hand and his other reaching for the hilt of his rapier. 
Deep in the darkness before them, a light was bobbing.

Adam saw Cerce shift in the darkness, her tall shape lowering, her legs stepping apart. The line of moonlight through the door glinting on the exposed head of her great halberd. Adam heard a deep exhale pour from the Nadyr's lips. 
 
The wild, aggressive way that Cerce fought had seemed chaotic and mindless to Adam the first few times he'd seen it. Like a dervish, twisting and swinging the great blade, her body writhing in the eye at the center of the storm. Long days at Cerce's side had taught Adam differently. 

Adam drew his rapier, silently and swiftly, and took his usual place just behind and to her right. She felt his presence, and took a step forward. 
"Who goes there?" Cerce yelled at the slowly wobbling light that approached through the darkness.
 The light illuminated as it went, shedding fluttering light on the grand hallway they seemed to be standing in. Cerce narrowed her eyes against the apparent optical illusion, the room so long that the monastery must surely extend far into the mountain upon which it stood.

"A humble servant, no more!" came the reply. A soft voice, steady. 
The flame came to a stop, and the figure who held it lowered the torch so as to illuminate himself. Sending a great shadow far behind him down the hall he'd appeared from. 
Yellow light spilled around him, lighting the entrance hall and making Adam inadvertently raise a hand to his eyes for a moment. Cerce stood sentinel and unmoving, adrenaline relieving the shivering cold for a brief moment. 

At first, the man had the impression of being broad, brawny. Shoulders high and wide, a body thick, but the gauntness of his face and the depth of the sockets his eyes were sunk into made it clear that the man was simply bundled into multiple heavy layers of thick brown robes.
"Just a humble servant, am I, welcoming new travelers to the home of the Blazing Light."
Adam gave a scoff of disbelief.
"You can't be serious." he said, and the monk turned his head to pointedly look at the thief.
"Light is found in the darkest of places, my quick-to-presume friend."
Adam raised an eyebrow, and found his eyes met when they darted to Cerce. 
"Prickly, for a monk, aren't we?" she asked. 
The man lowered his torch further, peering over the flame at the two friends. 
"Many who come here seek to disturb us. We may be a humble order but we have much work to do."
Adam gave a derisive grunt, but the monk continued undisturbed.
"I am Brother Locke, and here we tend the fires, to keep the cold at bay."
"Where's the rest of your people?" asked Cerce, partially lowering her weapon. She was straightening slightly, her guard dropping. Adam was still alert, his blade drawn, his eyes roaming the hall for others. 
Apart from the fire burning around Locke, there was only blackness.
"We are below, in the temple. The old monastery is so cold in the winter, we relocate below."

He extended the torch into the area between them, his sunken features seeming to wobble into distorted shapes in the moving light cast by the flame.
"I fear you've a wasted trip if you seek shelter though. We fast in the nights, and have little to spare. Perhaps you can seek your warmth elsewhere, travelers?"
Locke took another step forward, silent on the cold stone, and he jerked to a halt as his light fell upon Cerce and he came to look upon her.
"Oh," he stumbled over his own speech, his face suddenly animated, a smile spreading, "Oh my goodness look at you. You've come so far, haven't you?"
Cerce hesitated, before she placed the end of her halberd to the ground where it rested with a dull thunk. 
"We come north up from the Foul Mouth, called up here by..." she began, before she was almost immediately interrupted. Locke had stepped forward, careless of the harsh light that he was shedding upon the two travelers. Just a few steps away from Cerce Locke stopped to examine her.
"Goodness no, you've come some much further than that. So far, to get here, I'm so sorry it took so long."
Cerce darted a look back to Adam, whose eyes glinted back at hers in the dim yellow light. He gave the slightest of shrugs. 
"You've been... expecting us?" he asked, and was ignored. The monk only had eyes for Cerce.
"We've been waiting, I... The others will want to meet you immediately, miss. Please, what shall we call you?"
"I'm Cerce. I...came to help." she said. The monk positively beamed. His body vibrated with excitement and he made a grand show of inclining his head before her. 
"Cerce, Cerce," Locke repeated, drawing out the syllables long and slow. 
Sir-see. He practically hissed. 
Just as she became visibly uncomfortable with his sycophantism, the monk straightened and jerked the torch back the way he came. 
"Please! Come, come. The others will be so eager to look upon you," he stopped half turned, and looked as if he meant to attempt to take Cerce's hand, before he apparently thought better of it and began a brisk walk down the corridor. 
Cerce glanced back at the door, at the sliver of moonlight creeping through. The light from Locke's torch was already receding, plunging the doors into darkness and shadows, surging along the ground to swallow them once more. 
With a quick look at one another, Adam and Cerce began to follow.


Chapter 3.

Adam fixed his rapier to his belt once more, his pace quick and the heels of his boots clicking on the stone floor to keep pace behind Cerce's long and quiet strides.
Locke scurried forward ahead of them, a glowing orb in the darkness, continually half turning and tossing his gaze back over his shoulder to make sure he was being followed. 
"As the cold approaches we move below to stay as warm as we can, down in the old quarters," he explained as he walked, gesturing into the black void beyond each portal or archway they passed.
"Little up at this level now, the old hall is empty, the upper kitchens, and all above," he waved a hand nebulously above his head, "All empty now!" 
His voice verged on manic, his eyes wild as he glanced back to look at Cerce.
"How many stay here, Locke?" Cerce asked quietly, and he spun to walk backwards momentarily, his eyes on her.
"Oh just myself and the current order, and the new supplicants, any others left. Too cold for some, the work we do here. They all left, to find somewhere warmer."
"What's a supplicant?" asked Adam. Locke spared him a brief glance but ignored the question.
A yawning gap in the wall caught Cerce's eyes as they passed, enough light flicked into it to see nothing but the blackness it led to.
"How far below does it go?" she asked.
"Oh all the way down," Locke responded without turning, before immediately going on.
"Do you know when others will come?" he asked Cerce enthusiastically.
Cerce looked to Adam, shrugging.
"Others? You mean other monks? Why would I..." Cerce was cut off as Brother Locke turned and raised the light above his head.
"All the others! We're expecting everyone here! We can't wait forever!" he gave a brief and sudden laugh. He looked at Cerce as he continued down the hall, his shuffling backward steps uneven. 
"Brother Leece said you'd come soon, but we've waited so long for you. I was beginning to think.. well...we went through all the others, as we waited, how could he expect us to wait forever?!" his voice was losing clarity. Tears wet in his eyes, glittering in the swinging light of the lantern, "The ones who left! Ha, they...they'll see now, won't they?" 
"Wait, the supplicants? The children from the town? The children are still here?" Cerce asked. 
"Everyone's here," Locke said, "There must always be supplicants."

Adam realized he could no longer see the wall behind her when he looked to Cerce. The sloping stone on his own side had become harder to see too, curving off into the darkness beyond the circle of the lamp that Brother Locke held aloft. 
The monk was moving faster now, his feet slapping and scuffling on the ground beneath him, his breathing ragged. He gave a half laugh, then a sudden whoop of joy that disappeared into the dark without echo.
"She's arrived!" he suddenly blurted out, "She's here! She's finally here!" 
Cerce strode forward, her halberd gripped in her freezing hands, and made to reach for Locke's robe as it flailed behind him. 
Before her claws could snatch at the ragged material, the light was snuffed out. 

The darkness was absolute. So sudden and so startling it stopped Cerce in her stride as if she'd walked into a wall. She heard Adam's boots click to a halt, the uncertain shuffling of heels skidding as he turned this way and that. 
"I can't see anything, I can't..." he said, panic in his usually measured voice. 
Cerce was breathing through gritted teeth, her fangs bore at the corners of her lips. The dark fooled her, and she had the impression of reaching hands, of shapes moving, deeper black against the already complete darkness that gripped her. 
She hissed at Adam for silence. 
It was as absolute as the darkness, no wind, no echos. Cerce could hear her own heartbeat hammering in her chest like a drum. She began to be aware of a scent, hard to place, familiar. Like ozone, moss, mold. 
"Where are you?" she said quietly. 
"I'm...here?" Adam said, from just far enough away.
With a great swing of her arms, Cerce brought her halberd around and overhead in an arc, the blade striking and scraping across the floor, sending sparks flying and filling the halls with the deafening crash of metal on stone. 
In the flash of sparks, the figures were revealed. A circle around the two travelers, just visible on the edges of vision. Their robes brown, looming just a few feet away now.
As darkness descended once more, the smell came back again. Strong this time. Wet and clammy, floral, dank. The smell stuck to the back of the throat, thick and choking. 
Cerce found herself taking a deep and hurried breath, and heard Adam doing the same.
"I feel weird..." Adam moaned. Cerce blinked hard, feeling her eyes watering and a tightness in her throat gripping. 
"When I move, get ready to run," she whispered. She felt Adam's presence at her back, moving close behind her. She heard him respond, but somehow the words were lost, meaning seeming to flee into the darkness.
She became aware that the grip on her halberd was loose, the shaft resting on the ground. She curled her fingers again around it, trying to remember what she'd just said to Adam. She frowned, it was gone. 

Light slowly shone between the figures that massed around the pair. The illuminated brown robes of the monks shifting and swaying in the darkness. A figure was stepping forward, holding a low burning lantern in one hand, and seeming almost to float, so silent were their steps on the cold stone. From beneath the hood, a chuckle came.
The voice, when the figure finally spoke, was soft and calming.
"Brother Locke, thank-you for bringing our guests forth."
The accent was unfamiliar, the cadence lyrical. Cerce fought to listen, the weight behind her eyes increasing as the light was brought closer. The figure gave a deep and appreciative sigh.
"Oh. Oh my. The light shines upon all of us today, brothers and sisters."
The voices of the assembled came back in response.
The light shines. The light shines.
"We've all been waiting... so long, here, for you. I have waited." 
Locke leant forward into the light, his hands gripped before him, shaking.
"She wants to be called Cerce, Brother Leece."
"Thank-you Locke. I'm very grateful for everything you do," the figure named Leece extended a hand to touch Locke on the shoulder, and Locke dutifully retreated to the throng of monks.

"It's a beautiful name, Cerce. I had always wondered what they might call you," Leece said. His voice had a soporific quality, and Cerce stared into the darkness under his hood as he moved forward to her once more, now within arms reach. 
Cerce tried to speak, but found her speech slurred.
"Who're...who are..." she mumbled.
"I am Brother Leece. First among the Blazing Light. And you, are very, very welcome."
Leece raised the lantern in his hand, illuminating him. Beneath the heavy hood were vibrant, soulful blue eyes, staring from a startling and handsome face. Curls of white hair were visible around his sharp cheekbones, and at the corners of a wide curving smile were sharply pointed teeth. His skin was green.
"Our most dear sister."
Cerce stood frozen as Leece reached for her face. His fingertips brushed her cheek. 

Cerce was shoved aside and the world spun as Adam hurled himself into Leece with his entire weight.
She heard the great clang that rattled her ears and after a moment realized she'd dropped her halberd. She reached out for it desperately as movement in the darkness all around broke out. 
The lantern was snuffed out and hisses of orders and cries from among the ranks of the monks seemed to come from all directions. 
Cerce heard Adam scream for her to run. 
Hands surged from the blackness, gripping at her ankles, snatching handfuls of her hair, tugging at her clothes.
A hand gripped at Cerce's ear and pulled, jerking her head aside sharply and making Cerce cry out in pain. 
Leece's voice cut through the darkness, raised to a shout.
"DON'T. TOUCH. HER!"

The hands retreated, Cerce pulling herself free of the throng and scrambling across the cold floor. Getting her feet beneath her was proving difficult, and she stumbled drunkenly as she tried to move, the strange smell filling her senses. 
Her hands found a wall, and she clung to it, her legs feeling like she was wading through water. The sounds of the scuffle was getting further away. She heard a scream, and the sound of Adam's blade against stone. 
The wall seemed to give way, and as she stumbled forward to reach out for it again, found the floor beneath her abruptly drop. She fell, first a few feet, crashing into the vertical stone, then down again.
All light fled as she fell, spiraling, further into the blackness below. 

-

Tuesday, December 22, 2020

Cyberpunk 2077 Review


For the last week I've been deep in the gritty streets and neon sidewalks of a city. 
It's almost my own city, but not quite. Occasionally I'll recognize a monument or a panorama that is straight out of the view outside my window, right here. For the rest of the time, the glowing streets of Night City are a world only a few brief steps removed from the horrors of the real. 

In Cyberpunk 2077, we step into the shoes of the futuristic everyhero, V. Delving into the machinations of skyline dominating megacorporations and the brutal life of street level crime, all the while listening to the backseat driving of a time displaced rocker-turned-terrorist. It's time to burn Night City to the ground. 

V is what you choose to make of them. The character customization of Cyberpunk 2077 is both impressively trailblazing and strangely crippled at the same time. How we design our version of protagonist V allows an assortment of choices and options that would be fantastic for a standard GTA style game, but beyond allowing some sci-fi options to eyes and metallic teeth, there's little here that actually takes advantage of the Cyberpunk genre. 
Being able to alter V's genitals separate of their body type allows for the illusion of gender subversion, but then having to choose your V's voice to officially designate them as 'male or female' in the eyes of all in-game characters immediately circumvents it and returns it to basically picking your male or female Shepard.
While it absolutely can't be understated that it is insane for an AAA title released in the west to let you create a slender femininely bodied V with a huge cock, it then feels like any further effort was diverted from sticking the landing in character customization, and I can't help but feel this is one of the areas the game may have been handicapped by the famously rushed final days well documented elsewhere.

After an opening introduction unique to your chosen character origin, you're let loose in the dark streets of Night City, and the hand holding is blissfully light. An issue often found in the genre is a habit of slowly introducing game mechanics mission by mission, piling them upon one another until ten missions later nothing has really passed but a series of game mechanics you'll never use again. Cyberpunk throws you into the deep end pretty much from the get go, with access to almost everything you can do in the game from the start. Something wonderful carried over from The Witcher 3 is the fact that almost any character build is effective and a legitimate direction to take your V. 

The guns blazing approach is fast and accurate, with the game definitely being optimized for the first person shooter design. Guns are wildly varied, from the usual pistols, revolvers, shotguns, sniper rifles and all manner of machine guns, but then added to this is the tech side of guns, allowing you to interface with certain weapons to take more effective control, sending bullets automatically seeking for heads in your enemies. 


A bit more unusual in a first person game is the ability to run a robust melee combat build, which is also extremely fun. Far more quick and accurate than trying to use close range weapons in something like The Elder Scolls, using fists here is fast and carries a great sense of impact. The default boxing is fine, but soon you'll be able to augment your arms into Mantis blades to slice up enemies, or Gorilla fists to deliver huge blunt force blows. Your arms can even be altered into the whip-like Monowire, or fitted with a projectile launcher to change standard grenade tossing into direct RPG accuracy with your bare hand. 

Outside of weaponry, you can also take the far more Cyberpunk route of Quickhacking, a system of multiple different tweaks and abilities allowing you to take advantage during combat, quick as you'd use something like spells in a fantasy game, to do things like shutting down your opponents optical sensors or exploding the grenades in their pockets, right up to sending viral system failures into a group of enemies and watching it jump from one to another like a fatal meme. Other uses of the Quickhacking system allows for avoiding large amounts of combat situations entirely if you prefer. Using stealth tricks and turning the environment to your advantage to either circumvent enemies or destroy them without even being seen becomes a devious and playful alternative to using weaponry. While you'll occasionally encounter enemies who will Quickhack you in turn, I only ever encountered them using simple DOTs on me, and it would have been fun and more challenging to encounter enemies who use some more nefarious hacks.

All these character equipment options are supported by a complex advancement system, growing with your level, with a wide variety of buffs and boosts, making certain weapons stronger, allowing you to apply debuffs with fists or adding bleeding effects to blades, and making your Quickhacks faster or adding a multitude of effects to them. Building into these skill trees adds to your chosen abilities drastically, upgrading hacking into real battlefield controlling effects and turning melee combatants into regenerating juggernauts. 

Taking the V you have crafted, genitals and mantis blades and all, into the underbelly of Night City, the game flourishes most in the characters you meet. From your best friend Jackie, a hardened child of the street with a heart of gold, to aging rock musicians turned gangsters and taxi driving sentient AIs, Cyberpunk 2077 has a wealth of fun and unique personalities to indulge in interacting with. Some of the games best moments are hidden deep in a wealth of complex side missions, with one easily missable moment involving a convicted murderer-turned-Night city messiah sticking out to me in particular.

And then of course, we come to Johnny Silverhand. It's impossible to even really talk about Cyberpunk 2077 without talking about Johnny Silverhand.


Johnny Silverhand is a complete piece of shit. He's an egomaniacal, narcissistic rocker well past his day in the limelight who once detonated a nuke in a major metropolis just to prove a point about capitalism. Johnny is forever at your side, judging your shitty choices, talking down your self worth, and forever reminding you that in the grand scope of the Megacorporations who run Night City, you are absolutely nothing. Johnny is both angel and devil on your shoulder at the same time, dropping by to share a story of fucking groupies at some long forgotten show, or to let you know he thinks the guy you're talking to is a wannabe poser or a corporate stooge. Johnny's presence is a unique facet of Cyberpunk 2077, and one of its most enjoyable elements. It was no forced star-power misstep to cast Keanu Reeves as Silverhand, because it's clear he loves the role, and somehow through all the crude, antagonistic snark he throws at you as you journey together through Night City, Silverhand is still lovable as all hell.

Night City itself is a wonderful world to take your journey through. It's energetic and absolutely filled with stuff. The constant barrage of noise and advertisements and buildings and stores is delightfully varied, fun to observe, and interesting to explore. The street art is incredible and unique and feels real. Even late in the game I came across very distinct looking unimportant NPCs who were wearing something I hadn't yet seen in the game before. The incidental characters on the street or filling out one of the cities many nightclubs or bars always wear something wild and they do seem designed, not randomized.

Seeing everyone else wearing such fantastic clothes continually hammers home how little we can customize our own protagonist though. You'll casually run into characters wearing spiked cocktail dresses, huge fur coats, translucent plastic mini skirts and all manner of outrageous sci-fi styles, but we as V don't have access to any such garments. The clothing you can buy in stores is all a little samey, mainly consisting of street wear that wouldn't look particularly out of place in a GTA game, and doesn't jump out as wildly cyberpunk in most cases. Another oversight is the inability to really alter your character. We see people on the street who have chrome flesh from head to toe, cops with glowing cybernetic eye implants, and one of the gangs is based around heavy augmentation and routinely has entire facial organs replaced with all manner of glowing red orbs or mechanical jaws. Why on Earth can't we do this too! The lack of getting to have even something as simple as a robot arm in character creation seems to miss out on half the fun of living in a Cyberpunk world.  

Night City of course isn't complete with out its nightlife. The gangs of Night City, both the style and overall concept of each one, formed a large part of the games design push pre-release and are present in just about every bit of supplemental content about the game. The sexy all-female Moxes, the monstrous heavily augmented Maelstrom, Soviet Scavengers, Japanese Yakuza themed Tyger Claws, the dubiously voodoo themed... Voodoo Boys, all of them have a distinct stylistic flair, an atmosphere that colours the city as we interact with and combat each gang.

The thing is though, we really don't. The gangs are completely secondary to the main story, and really only form a small aspect of the city as a whole, which is a mystifying design choice. 

Even a quick glance at the in game map of Night City sees it separated by area, with the symbol of the gang that primarily operates there, but they never really come up as you navigate the area. Start a fight in any area of the game, it's the same police who come after you, when it would have been much more fun for it to have been that particular areas designated gang instead. Fighting a string of identical police robots is dull compared to, for example, facing a group of Tyger Claws with katanas riding up on motorbikes or the attack of a crew of barely-dressed Moxes wielding baseball bats.

While we have some minor interactions with Maelstrom and the Voodoo Boys in the main story, it's brief. Many of the gangs, especially fringe ones like the Scavengers and 6th Street, are completely ancillary to the game as a whole, and feel like they're barely fleshed out whatsoever. 

The presence of the gangs should be a major way to make coming to each of Night City's seven boroughs feel distinct, and their absence in the story and even just casual play of the game itself is a disappointment considering the atmosphere they could have helped add to the city. 

The only real interaction we have with each different borough is the presence of the 'fixers'. These characters communicate with V through text message and video calls and generally act as your quest givers for each hub, sending you details on things to steal, people to kill or cars to buy. Each is different and has their own personality, some more than others, but generally the fixers aren't as important in the grand scheme of things as it seems they should be. 

We don't really know why V is compelled to interact with most of these fixers at all. A couple are connected to us through the story, but some simply call us up out of the blue and expect us to dutifully run off to complete a side quest for them. 

In one extremely memorable sequence, V meets a local gang leader, and takes a walk with them through the slums of their city. We watch how they interact with locals, how they talk about their corner of Night City, and listen to how they expect V to help them with their own goals. This brilliant moment gave us everything we needed to know not just about this character and the part he plays in everything, but unveiled the uniqueness of that specific part of night city. It would have been great if every fixer got such a neat introduction to the narrative as well. 

The times in the game that we take a step away from Night City and journey into the nearby Badlands are surprisingly poignant. You'll find yourself driving through endless rolling dunes of trash, discarded electronics and kitchen appliances while the city sits, gigantic on the horizon, belching smog and advertisements into the skies. The roads of the old world are there, partially buried under dirt and burned out cars, but what's there looks uncomfortably like it does in reality today. You'll pass motels and bars, old truck stops and bus stops that are relics of times gone past, but something you'd see any time you were to head even a few miles outside of the real Los Angeles. 

You'll spend a fair amount of time speeding around Night City and the surrounding area, and of course you'll do it in one of the games many vehicles. While early on you're supplied with a starter vehicle fitting the starting concept you picked for your V, you'll soon find yourself without one and in need of wheels if you'd prefer to avoid hoofing it around Night City. While the fast travel system is helpful, by the end of the game you can zip immediately pretty much anywhere you need to go, it's a big place in the meantime. 

The variety of cars and bikes you can steal on the street GTA style is what you'd expect from the genre, and the rest you can purchase from your fixers or be rewarded with if you play your cards right in certain side missions or story chapters. Another example of the game choosing quality of life over realism, any vehicle you own disappears into a nebulous off-screen garage to be summoned to your location instantly at any time, and you can leave them wherever you like without worry that they will ever be damaged or lost. However by the time you're earning enough money and respect to purchase one of the many high end futuristic sports cars or anime style superbikes, you may find the convenience of the fast travel has replaced any need to actually use them. 

The more time I spent in Night City, the more I enjoyed myself. Cyberpunk 2077 started off a little quiet for me, and it took a moment for me to get the feel for it, but when the story decides suddenly to take the plunge and grip you, you best believe it fucking does. There's moments of cinematic tension that are immensely entertaining, and some quiet scenes of unexpected tenderness that stuck with me. Johnny Silverhand knows a little about losing yourself, feeling like you don't know who you are at times, feeling lost in the world. The story is, at it's heart, a personal one, and searching for a way just to continue to be yourself is a powerful drive beyond any villainous scheme or a typical saving the world yarn.

The way V's story can end is varied depending on your choices, from quietly satisfying to deeply sad, but all endings are a spectacle to be a part of and worth seeing.  

While it has been covered at great length elsewhere, it's impossible to fully look back at Cyberpunk 2077 as a whole without addressing the issue of bugs. As with bugs and glitches in all games, YOUR MILEAGE MAY VARY. I personally was very lucky, and in my 70+ hours exploring every inch of Night City on a PS4 Pro system, I encountered only a handful of minor bugs, all solved by a quick restart to a recent autosave, and a few instances of crashing. The game would sometimes take its time fully loading in a new area, with textures and character details popping in over a few seconds, and occasionally I'd run into strange graphical quirks like an individual clearly smoking their gun instead of a cigarette. Patches in the first week since release seem to have begun to iron out issues, and already the game does seem overall more stable. Nothing still found in game is truly game breaking, and if you don't mind a few odd or sometimes hilarious graphical quirks here and there, you'll likely find nothing that bad among the bugs to still be found in Cyberpunk 2077

I enjoyed my time in Night City. The story itself rounds out to a solid 25 hours, and the side missions and world around it flesh out another 30. I'd love to see the world grow and expand, and some of those missing aspects filled out in the future. I've got the feeling I've not quite burned enough of the city to the ground just yet. 

-

I played Cyberpunk 2077 on a PS4 Pro. 

Monday, November 2, 2020

In the Mountains, the Dreams (A Cerce Stormbringer Story) Part 1.


Chapter 1

Cerce Stormbringer wiped rain from her eyes and held a hand to her brow, she was staring through the torrential storm at the village nestled among the mountain shadows.
The quaint little place had been a bastard to find, and her heavy cloak, together with everything she wore under it, was sopping wet from the ceaseless downpour. 

For the last hour it had seemed that every step had got colder. Trudging one foot after the other, a shiver had started somewhere deep in Cerce's limbs.
Using her halberd as a walking aid, she continued off up the steep incline, her boots crunching over thick green undergrowth. 
Once lush, the green was going brittle in the cold, the touch of glimmering ice hanging to branches as the two travelers passed. 

She glanced over her shoulder and gave a smile to Adam, who followed a few paces back. He gripped his grey cloak around him tightly, and just the glimpse of his stormy blue eyes peering out from beneath his wide brimmed hat made Cerce laugh.

"You look like a cat that got left out in the rain, mate," Cerce said, giggling at her friend.

"I'm well aware. We don't do well in the wet," Adam grumbled.

"Then you live in the wrong part of the country then don't you? Come on, not far now."

The town of Ancreed was practically invisible, hidden as it was in the rainy mountainside, and as Cerce and Adam trod their squelchy boots onto the first of the cracked cobbled streets, it didn't look like the outside world was missing much.

A lone piglet scampered across the deserted street, and Cerce found herself peering up at the buildings that tilted over her, expecting ghosts at every dark window. Fountains of rainwater fell from the corners of every building to splatter noisily to the street below, and a small flood surged past in the gutters of the road, trailing off on it's merry way down the mountain. 

The buildings were threaded through with creepers and vines, and the entire town seemed to tilt a little, like it was about to fall asleep and tumble off the mountain any moment. The door to the local inn was wide and heavy, and Cerce had to put her weight against it before the thing shifted in and opened into the dim room beyond.

The rush of warm air from the inn's hearth was instantly welcoming, and Adam began shaking off his cloak the moment they entered the building. His wide travelling hat placed on a nearby hook, his ashen hair fell carelessly about his face. 

"Soaked to the skin I am. Typical. You see the state of this place? If I find pigshit on my boots..." Adam cursed.

The thief tossed his cloak from his shoulders and onto the nearby hooks, and turned to his companion.

It was deathly silent in the little inn, and every face within the room was turned up and towards the new arrivals. Adam gave a low cough of embarrassment.

"Nice...nice sort of spot isn't it? Cozy like," he said. Cerce gave him a wink.

"Cozy enough, yeah. You got the, ah...?"

Adam fished into the pocket of his tight grey trousers, and handed Cerce the little folded paper.

The Stormbringer placed her halberd down with a heavy thunk, the gleaming silver head resting against the wall. Cerce strode to the bar, unfolding the letter in her gloved hands. Adam slumped into the closest chair and kicked his sharp heeled boots up. He felt eyes on him, but that was to be expected.

The unique culture found within the drinking holes of the Isles was a subject in which Adam Serra could confidently say his opinion was expert. The faces within this locale, however, were haunting. Each face belonged to a man of prematurely advanced age, weathered hands grasping wooden cups.

The old men showed none of the standard animosity for the noisy stranger in his outlandish clothes. Neither were there the commonplace hateful or suspicious looks darkening the air towards Cerce, rare race that she was, as she stood leaning at the bar.

Her heavy forest green cloak now hanging from the wall, Cerce was in a blood red leather jerkin and white shirt. Her long legs were draped in a black skirt that clung to her damply, and she gave a shake of her muddy riding boots as Adam watched her exchange a few words with the bartender. Her thick white hair was partially tied up with twine, the rest hanging down her back in a simple plait.

Adam tried to smile when the bartender looked over his way, and the old man gave a curt nod instead.

A lanky teenager appeared from behind the bar, and with a few signals from the bartender, was sent sprinting off out the front door, hands over his head to shield from the rain.

Adam watched the rain pour down out the door for a moment, and looked up when Cerce returned to seat herself at the table with a pint in each hand.

"He'll be along soon, sit tight." She said.

Cerce placed one cup down in front of Adam and slumped into the chair opposite. Adam immediately reached for it and placed it to his lips. After he'd taken a deep gulp from it he replaced the tart cider on the table and exhaled loudly.

"Cheers girl. I needed that. I thought we'd wander that bloody forest forever." Adam sighed. He leaned in a little, straightening the frilled white cuffs of his shirt, and raised an inquisitive eyebrow.

"Not a well trodden path was it? Good job he was sharp with the directions, this guy." Cerce said between sips. She was looking down at the little piece of paper she had shown the bartender, her eyes squinting. She waved the letter to Adam, and he took it.

"'Willam Black'," Adam read, "Good old fashioned name isn't it?"

"He didn't say much else right?" Cerce asked, tapping the page. Adam shook his head, he'd read the thing a dozen times over on the way here.

"'They need help' is the general gist of it, not a whole lot more forthcoming."

Cerce tapped her nails on her cup and chewed on her lower lip.

"Why they always come to me, Adam?" Cerce asked. Adam spread his hands wide.

"Don't knock it, love, there's a lot of ways to make money in the world, not many of them involve helping people. You should be happy for that, y'should."

Cerce stopped the drumming of her fingertips to look Adam straight in the eyes. Her eyes were brighter and bluer than his, attention grabbing in any situation. She pointed a long black nail at him.

"When I first arrived in the Foul Mouth, you know what you were doing?" Cerce asked.

Adam took up his drink again and mumbled something into it in response.

"You were ripping off new arrivals to the port for everything they had."

"It wasn't my idea, it was an established racket, I was simply..." Adam fought for words.

"Simply ripping off people for everything they had."

"Well yes. But what I'm getting at is, that's one way to do things. I heard stories of a certain Nadyr highwaywoman knocking over carriages on the western roads outside of Truronia not long before we met. And you know Carnaby got his start in the mercenary business because he'd show up to camps pretending to be a commissions officer and then scarper with everything not nailed down in the middle of the night?"

"Ha!"

"Yeah, we've all done some dirty shit to get by, my lovely. But now you're a hero, and people will send you letters asking for your blessing, or your very divine presence, and occasionally genuinely asking for help..."

Adam smiled, and Cerce rolled her eyes.

"I know. I shouldn't knock it. Still... I didn't ask for that."

Adam nodded to the huge head of Cerce's halberd, leaning against the wall nearby.

"You knew something was up when you chose to pick up that big bastard for the first time. You made your bloody bed, now do some heroics in it."

The teenager returned shortly, his floppy brown hair soaked, and trailing in behind him in a heavy winter coat was a large elderly man who Adam thought bore more than a passing resemblance to a giant boiled egg.

Willam Black raised a hand in greeting to the bartender, but strode straight to Cerce and Adam's table.

His expression as he greeted the two travelers was almost pained, a strained smile crossing his wide features. Cerce stood to receive him.

"Judge Black?" Cerce asked, the man extended a meaty hand and took Cerce's.

"Yes, Willam, if it please you, Madam. I can't tell you how thankful I am you've come. May I?" he gestured to the table.

"Of course, and just Cerce, please."

Adam took his boots down as quietly as he could, but by the time he was about the rise the other two had seated. He instead gave a straightening pull of his shirt and gestured to the bartender for another round.

"This is my friend, Adam," Cerce said, nodding towards the thief. Adam extended a hand, and Willam looked at it for a moment before taking it.

"Adam Serra, we've met before," Willam said, his deep set eyes scanning the cut of Adam's clothes up and down. Adam regarded him, curious, for a moment, before shaking his head in acknowledgement.

"Now, I thought that name seemed familiar," Adam tilted his head to Cerce, but kept eyes on the judge.

"Judge Black here used to dispense law out of Truronia, if I'm not mistaken."

"And Mr Serra here is well known to anyone who dispenses justice, isn't that right?"

There was a moment where the two stared at each other.

Cerce extended a green fleshed hand and placed it over one of Willam's pale, calloused ones. The man looked down at it; surprised.

"Adam has been my closest friend for years now, Mr Black. Willam. Without him I'd not be the woman I am today."

She lifted her hand, as the bartender arrived with a round. As the drinks were placed down on the table, Cerce kept eyes on the Judge, and smiled.

"Adam was just telling me to appreciate the things we have at the moment, and I'm very thankful for him."

Adam was genuinely blushing, and looked down at himself.

Willam dropped his gaze too, and laughed. He pointed a chubby finger at Adam and waved it.

"You always were the very smoothest of talkers, Adam, and you're right. You never know what you might lose any moment. I'm not the man I once was either, Serra. I learned to enjoy life, believe it or not. Still," he paused, taking up his drink, "one day you will have to tell me how you escaped the Truronia gaol that time, I never could figure it out."

The Judge stared at the foam on top of his drink, but made no move to take it yet.

Cerce shifted, rubbing hands up her shoulders.

"Is it always so bloody cold up here? I saw ice on the trees not far out from town."

The man awkwardly fumbled with the buttons on his jacket. 

"It's... unseasonably cold for the time, it certainly is," Willam mumbled, before finally placing his hands flat upon the table in front of him. 

"Miss Cerce we need you," he said, shaking his head slowly, "I'm so glad you came. We don't know who else to turn to."

"Your letter was...brief, Willam. I don't know why I'm here," Cerce said.

"I'm sorry for all the mystery, yes. I didn't know if it would even reach you. I mean, a waterfront tavern in the Foul Mouth?"

Cerce shrugged,

"You wouldn't believe the places I've met people. Your letter said you needed help?"

Adam became aware the faces in the tavern were watching them. Men, peering towards the quiet conversation happening with sullen eyes.

"We do indeed, miss Cerce," Willam started. He ran a hand over his bald head and knotted his fingers together before him, "It's... the monastery in the hills."

Adam arched a gray eyebrow immediately. Willam quickly raised a hand to him.

"No, no it's not like you think. They're good people up there. Well, they used to be. I don't know."

"Start at the beginning, Willam," Cerce said, she folded her arms and nodded encouragement.

 The Judge sighed, and slowly began.

"The monastery has been there a long time. Since before the Shattering, even. It was a place for travelers could stop on their way to the east, or Truronia. It was here when Ancreed was built. Monks were said to have come down and helped with the cornerstones of the town. They were good people."

"Where did they come from? The Monks?" Adam asked.

"Oh, all over the place. It was seen as a calling, a safe place to go, respected even. We had a town guardsmen join their number, decade or so ago now. His family would go up and see him come the solstice, sometimes. They couldn't go in, but they'd be able to see him outside, said it was nice up there. Animals, goats and the like, you know."

Cerce and Adam gave a glance at each other simultaneously.

"I think I know what's coming. When did they start getting weird?" Adam asked. Willam chewed on his tongue a moment.

"I suppose it was about...four years ago they started to get on the reclusive side. We'd hear from them less, hear from them even less than that. Far as we know, no supplies went up to them anymore, so they must have everything they need up there. Time went past and we'd not see them anymore at all. The first time we saw them in months was when they first come down asking for the criminals."

"Oof. Yeah, I see where this is going," said Adam. Willam nodded slowly.

"Didn't even really consider it at the time, you know. Good people, holy people. They'd taken in the misguided before, thieves, what have you. People who might be on the road to worse. They were meant to be a place to learn to be good. Wasn't till months later, after we'd sent six men up the mountain, that one of the town kids went up there and saw...well, what they saw."

Willam met Cerce's gaze, his little eyes were wet.

"We didn't believe her at the time, the girl. She came home with horror stories of what the monks were doing up there, dark stuff. Dark. We chalked it all up to the usual fears of the forest, and the dreams people had been having. You know how it is, one man talks about horrible nightmares you'll all start having them. But a few days later, in the night. The monks, they came for her."

Willam looked across the room, at the faces staring back at him.

"Young men in the town put a group together, six men went up there to get her back."

Willam hung his head.

"The next time there was motion up on the mountain, we thought the men were returning. But it wasn't. The monks came back. They took them all. Gods forgive me, they took all the children."

"Shit," whispered Adam. Cerce was staring into her drink.

"How many of them?" she asked.

"The children? Twelve, twelve of them gone," Willam muttered.

"The monks, how many are there?" Cerce clarified, her voice stern.

"We have no idea. No one has been inside the place in decades. Can't be many surely, but..."

Adam sat up,

"What's the monastery for? Who do they worship?"

Before Willam could answer, an old man spoke up across the room.

"Horrible things, up there. Horrible Gods, they worship. Monsters," the old man said. His voice was breaking with anger, and he pointed a gnarled finger at Willam, "and you should've listened to her, that girl, when she told you what they was doing up there. It's your fault, Judge!"

The man turned his head away with a great grunt, gripping his cup tightly.

Willam, flustered, stammered over his words.

"I'm not the man I once was, I'm old, I'm fat. I can't look after this town. I don't know if ours are still alive up there, I don't know what horrors have taken that place, but we need your help, we need the Stormbringer."

Cerce was leaning back in her chair. Her hands draped around her cup.

"I've seen zealots before," Cerce said, "I've seen what happens when religious men get turned about. It's the scariest thing in the world. There's a point somewhere, some step, and once they've gone off that step nothing you can say will get them to climb back up it again. You can't reason with them, you can't talk to them, and you can't make sense of it. If it's not in their book or their hymns or their holy symbols, then it just doesn't matter as far as they're concerned."

She exhaled and drained the rest of her cup.

"But you'll help?" Willam asked quietly.

Cerce looked up at him, shocked.

"'Course I will."

She smiled, Willam breathed.

"Thank you, Cerce, I..."

"How far is it to the monastery?" Cerce asked.

"About two hours hike, up through the forest."

"Can you get us something to eat? We'll warm up, and leave as soon as the sun's down."

Willam rose to his feet, his energy renewed.

"Of course, of course! Barnaby, food!" the Judge shouted to the bartender, "thank-you, Madam Stormbringer, all of Ancreed thanks you; really."

Cerce inclined her head, and Willam reached to enthusiastically grip her hand in his great grip.

"Please let me know if there's anything you need," the judge said.

"Just good directions, that's all." Cerce responded.

"Immediately, I shall return!" Nodding so that the fat of his neck wobbled, Willam rushed to claim his cloak.

The inn was left in sudden silence after the man left, but the mood had altered. There were nods of friendliness from the patrons, raises of cups. The bartender had left to busy himself with food.

Adam watched Cerce from across the table.

"Not one word of payment, you notice that?" he asked. Cerce shrugged.

"Heroics, right?" She said.

"Yeah. Looks like we're getting dinner out of it at least."

"That you saying you're coming along then?" Cerce asked. Adam stared back at her levelly.

"Of course I will. Come on love, it's kids. I may be a complete bastard but...you know. Besides, I'm not letting you go up a hill to get sacrificed by monks alone, Cerce. Even you need rescuing once in a while."

"What is it with the sacrifices? It's every time isn't it? Always a naked girl," Cerce said, finishing off her second drink. Adam agreed enthusiastically.

"Two ways to get a woman naked easy," he counted down two fingers, "artist, religious cult."

"You told me you were a painter the first time we met."

"Well, don't have the look of a cult leader do I?" Adam pouted.

Cerce gave an exasperated laugh and shoved Adam's shoulder.

"Glad to have you with me, you dirty bastard."

"The pleasure is always mine, Cerce."

-

Wednesday, September 30, 2020

Artistic Endevours

An unspecified time after Cerce arrived at the shipping town of the Foul Mouth...

-

“Easiest five gold pieces you’ll ever make,” Cerce grumbled to herself, trying not to move her mouth, which was held in a pleasant smile a little unlike her usual casual toothy grin.

“What was that my dear?” Asked Treave from across the room. Cerce couldn’t see the Gnome from the place she lay; his tiny form hidden entirely behind his easel. Occasionally the stool he stood upon would give a wobble, and his great nose would poke out to take a glance at her, mustache wiggling.

“Nothing, nothing,” Cerce said. She wanted to itch her knee awfully, and then after thinking of that for a moment, realized she wanted to itch her nose as well, and then the sole of her foot. It seemed everything itched the moment you’d been told not to move a muscle.

“It’s just...when Adam told me you were in need of my services… I’m usually called on for sort of...adventury type things, you know.”

“Oh yes! Absolutely! I have heard many a tale of the great Cerce Stormbringer in the last few months! Like wildfire, they spread,” Treave said enthusiastically as his little face popped out to gaze at her momentarily, bright eyes glinting behind his over-sized spectacles before his face disappeared again. “When I was told of you, of your tall form and your marvelous hair, I knew I had to reach out! And that skin! Oh!”

“Yes...when you reached out I expected you might have needed help, of the danger variety, or some-such.”

“Oh no, no everything is quite wonderful with me, thank-you! Extend your arm a little more over your head, would you? Elbow up, knee a little higher.”

Cerce did so, feeling the stretch in her shoulder and wondering how much longer this would take.

“Hope you’ve got a lot of green paint...” she mumbled.

“I heard from Master Iggles of the shoe-store that only last week you single-handedly protected the merchants caravan from a full scale assault in the pass outside Penryan! Incredible. So dynamic. I should have loved to have been there to watch. What a painting that would have made!”

“Yes...” Cerce murmured. It had been three poorly prepared highwaymen, but she’d not correct the gnome. She was counting on the newly inflated story getting her bought a drink or two down the Hound’s tooth later on. “Of course I was wearing my armour there.”

The little gnome gave a tut of dismissal.

“Yes well that sort of thing wouldn’t match my style at all of course.”

-

Cerce gave a sigh and tilted her eyes across the room where her great halberd was leaning in a corner, along with her new leather armour and the pink silk shirt that Adam had bought her at the festival. Close by it on the floor, she bemoaned, were her undergarments.

“Roughly how much longer-” Cerce began, and was interrupted when the door to the studio seemed to open by itself. The bustling sound of the town could be heard, and at first it seemed the wind might have blown the door open, before Cerce looked lower to see the small figure, standing barely two feet tall. The tiny Gnome peered at Cerce and she gave a chirp of surprise and instinctively dropped a clawed hand to hide the mound of hair between her thighs.

“Not to worry,” said Treave, casually. “Treave the younger is well versed in the necessities of the artistic method. Aren’t you lad?”

To his credit, the young Gnome did indeed pay Cerce no mind as she lay bare and instead spoke only to his father.

“Some friends of the lady Stormbringer are here to see her, most important apparently. Shall I see them in?”

“You bloody better not!” Cerce spoke up, sitting up suddenly, trying to cover multiple areas with only two hands.

Treave the elder gave a sigh and hopped down from his tall stool, his smock filthy with paint.

“Such is the life of a fearless adventuress I am sure! Please, best go to them, who knows what great adventure lies in wait!” he approached, gesturing grandly as Cerce got to her feet. “Will you be able to return soon? Another session or two should see our artistic endeavor to completion!”

Cerce gave an awkward smile, baring her fangs, and tried not to think about the Gnome’s unfortunate view as he stood peering up at her.

“It would be… a pleasure, of course, Master Treave.”

He clapped his tiny hands and shook them in happiness.

“Wonderful! Wonderful!” he went on as Cerce sprung to reclaim her garments.

Draped in her silken shirt and fastening the belts of her skirt and leathers, Cerce reclaimed her halberd lastly and felt like herself once again. Onto something she could hopefully be fearless about.

Treave gave a nod to his miniature son as the relatively huge figure of the Stormbringer ducked her head to leave the studio, and he gestured to the work in progress aboard his easel.

“What luck! I think I may be the first to paint a Nadyr nude in all the southern coast! I can’t wait to see the look on that fool Firkus’s face when this goes up next to another of his tiresome spread-eagled Dawn elves.”

Monday, July 27, 2020

In the Lair of the She-Beast (A Cerce Stormbringer Story) Part 4


-

Chapter 4


Cerce's every sense flooded instantly. The sound of the waves and the crash of blades and yells of combat were blunted down to echoes as she sucked in a deep breath and water closed over her head, the battle behind her and suddenly so, so far away.

The water wasn't shallow, and Cerce's feet kicked at nothing, a horrible absence that felt like it went on forever.

But the weight of her Halberd dragged her down. She could feel the water trying to take hold, pull her down to the sea floor or toss her forward towards the rocks, but her grip on the artifact kept her steady.
Cerce had gambled her life, but came up lucky. The power that gave the weapon its impossible density planted Cerce down to the sandy floor beneath the waves, and held her steady as the invisible force of the tides pulled against her.

All around her were clutches of shining white orbs, smooth along the sea floor, their colours and shapes as varied as the Merrow on the decks above. She began to stride, placing one foot slowly and steadily in front of the other, avoiding treading on the colourful clusters. She knew she was moving as fast as she could, but as the air began to burn in her lungs it felt like the moments stretched with every heavy step.

There was a sound beneath the waves, a horrible bird-like warble with a high pitched whine threaded through it. Cerce couldn't identify it at first, but soon realized it was the Merrow talking to each other; it was what they sounded like in their own realm. Shadows moved just out of Cerce's field of vision, darting shapes moving swiftly through the murky waters.

She gritted her teeth and strode on. The solid lines of cliffs were visible somewhere up ahead, but Cerce's blurry view through the surging sea made distance impossible to tell.

There was a noise in Cerce's ear, a sudden sharp whistling rushing up on her. She turned, raising one arm defensively as fast as she could through the weight of the sea. The jagged little stone knife that the Merrow wielded dragged a line across Cerce's flesh, and red blood blossomed through the water, only to be immediately sucked away as quick as it had bloomed by the surges of the tide.

It was a small one, fast. Her skin blue and glittering in the dappled light from above, her slim frame darted side to side, her movements unaffected by the water that hampered Cerce's movements.

Cerce thrust out with her halberd desperately, and the Merrow took the bait, slipping up underneath the huge head of the weapon to come in close. Cerce let the weapon sink on to the would-be assassin's tail. The Merrow was close enough to slice with her dagger at Cerce's gut, drawing more blood, but Cerce pulled the girl in close, closing her fist around the smaller girl's hand, and jamming her own fist up hard behind the Merrow's jaw. The soft gills were a glaring target, and though Cerce didn't have speed on her side under the waves, she had strength. She jammed her fist into them again and again while the creature thrashed and flailed.

Gripping tight the bare waist of the Merrow with one hand, Cerce tugged at the shaft of her weapon with the other, unanchoring herself and her assailant, and found herself lurched along as the creature thrashed for escape.

Cerce momentarily lost awareness of her place in the world as she spun through the water and her air left in her lungs dwindled. The powerful back of the Merrow she clung to bucked and tossed madly, spinning Cerce around, upside-down and over her own feet faster than she could see.

All of a sudden the wind was crushed out of Cerce in a great crash, as her back came into contact with the hard rock of the cliffs and the dregs of her lungs bubbled from her lips. Sunlight blazed down from above, the water level so close above her head.

She'd lost her grip on the Merrow during her collision with the rocks, a blessing she realized allowed her to reach up with one arm, claws scratching desperately for grip above the waterline. Cerce's lungs were on fire, and she had the momentary vision of her corpse merrily floating face down into the filthy waters of the Foul Mouth for everyone to have a good laugh at.

Just when she was about to spend her dying breath cursing Red Tom's common sense, her fingers found purchase and she pulled.

For one brief, blissful moment, Cerce sucked in a gasp of crisp sea air, felt the flash of sun on her skin, before her head bobbed back below the waves.

Tugging herself loose of the water's grip almost ripped her shoulder out of its socket. She tried to keep hold of her halberd, awkwardly maneuvering her body to balance it anywhere, but without both hands on the cliff face, the sea threatened to pull her back in. Cerce dropped the weapon.

The forgotten Merrow made herself remembered, thrashing at Cerce who suddenly found claws in her face.

Without the weight of her halberd, Cerce was able to grab the nearest flailing limb and smash it hard against the rock, sending the dagger flying from the crushed hand, and the Merrow darting away for easier prey.

Cerce summoned the last of her strength to pull herslef up the cliff side, coughing up water and belching. She almost laughed as she rolled onto her back and found a moment of respite on the flat crest of rocky cliff.

Cerce's clothing was soaked, the laced front of her jerkin ripped open and ruined by the Merrow's dagger and scales. The garments stuck to her skin, heavy and itchy. She muttered a few choice words of frustration and climbed to her feet.

The sea cove Cerce found herself facing was dotted with rocky pools of unclear depth, disappearing into the darkness of the overhanging cliffs. The sunlight sparse and speckled. There was no way down here but to swim, or to fall a hundred odd feet from the precarious edge above.

It was quiet for a moment, the echoes of battle ringing low across the waves, but Cerce felt eyes on her from the darkness of the cove.

"I know you're there, I'm here to talk," she called into the shadows.

Cerce's clothes were so heavy her pockets could have been filled with rocks, but she felt naked all of a sudden without her weapon. On the ground nearby was the tiny stone dagger, and she knelt to snatch it up.

There was a slither of movement in the cove ahead, shadows upon shadows that squirmed just out of the harsh light. Her eyes failing to adjust, Cerce had the horrifying momentary image of multiple huge snakes, coiled and folded in on each other. She gripped the paltry blade and bore her fangs.

"Show yourself!" she hissed.

The voice that came in return was unlike anything Cerce had ever heard. Deep and rumbling like the guttural bluster of a barrel chested horse, but piercing to the ears like a dolphin squealing in a fisherman's net. It was a horrid cacophony, and Cerce stumbled a step back as a loop of thick pink flesh unfolded and slapped down heavily onto the rocks.

The wet coils were as thick around as a tree trunk, hot pink in the sun. From them, fin-like extensions flickered and flailed, glittering with the light. The longest tip of the coil began to extend, slithering a tapering point around the cove edge. The awful mental image of snakes moving in reverse persisted, before the movement in the cave all of a sudden clarified, and Cerce could see that there were not multiple creatures lurking within, but only one.

The Merrow that lurched from within the overhang of the cove must have been forty feet long, her massive frame held upright on coil after coil of her serpentine body. Her visible flesh was striped with white bands, and rows of long twitching ribbons of flesh extended from her broad body. Cerce watched as muscular arms reached for purchase, dragging the huge frame forward. The upper chest and highest loops of the Merrow's body protected in a gleaming white armour of spiky coral.

While some Merrow features mimic those of human women to the point of mockery, the face that Cerce now stared into was inhuman and repulsive. Beady black eyes stared out of a long sloping skull, and a jaw circled with needle-like teeth leered open wide enough to admit a child whole. Baubles of jewelry were pierced through the flesh of the creature, and proudly hanging down over the huge swell of her chest were three necklaces of partially shattered bones.

"Par...parley. I'm here to..." Cerce stammered and faltered, her voice fighting to escape the tightness of her throat. 

A long tongue extended from the black depths of the creature's gullet, and tasted the air in front of Cerce's lips. The angle of the maw warped slightly, tilting irregularly.

Cerce had seen familiar expressions on Merrow before. Snarling rage and anger was common and unmistakable on any species, but staring up at the creature that leaned over her now, Cerce felt she was seeing one grin for the first time. As if to confirm the thought, a noise emitted from the thing's wide gullet, a slow and choking cough that came over and over again in the horrid mimic of a laugh.

Shaaaa...kaa...kaa

Shakka the She-Beast roared into Cerce's face.


Cerce leapt in time to avoid the crushing coils as Shakka flexed her body and drew her tail inward in a death embrace. The flailing sails all along the monster's body flashed and darted as Cerce spun, jumped, and landed crouched on Shakka's coils, aiming the tiny knife at Shakka's eyes.

Shakka thrust a powerful arm out, shoving Cerce so hard in the gut that the wind was knocked from her with a grunt of pain. Before she had flown far, Cerce was struck in the back by a roiling coil that lifted and tossed her straight back into close range with the She-Beast. One of Shakka's talons reached out to snag Cerce by the front, taking a huge handful of clothing and twisting. The wet clothes tugged up around her throat, and Cerce was lifted entirely from the ground, feet kicking helplessly.

One of Cerce's hands thrashed at the claws gripping around her collar, trying to dislodge the black talons that were ripping through her clothes and holding her aloft. The other still gripped the tiny knife, and Cerce jammed it into the fleshy pink wrist and twisted.

Shakka's flesh was like boiled leather, the knife barely penetrating, and Cerce resorted to stabbing wildly at the huge hand that was holding her aloft, digging the twisted little blade into Shakka's knuckles. If Shakka felt pain, she didn't show it. Cerce kicked out, going for the distinct lines of gills visible beneath Shakka's deep set jaw. The incredible reach of Shakka's arm left Cerce only grazing her bare feet on the sharp edges of the Merrow's coral armour, sending droplets of blood across the pearly white covering.

Cerce finally got purchase with the knife in a crevice of flesh and twisted, and Shakka recoiled her wrist, tearing loose Cerce's clothing. The tangle of wet garments ripped from her body, Cerce was deposited on her arse on the ground of the cove. Circled again by Shakka's huge body, Cerce scrambled to escape the coils as they moved to enclose her. 

The huge loops rose and fell, writhing as they coiled inwards. Cerce screamed as Shakka's immense body rushed inwards from all sides. The muscular loops coiled her from knees to shoulders, and Cerce's body was raised fully from the floor of the cove, her feet dripping blood and her chest compressed tighter and tighter. She desperately tried to suck in one shallow breath after another as she was slowly lifted towards Shakka's leering face.

The Merrow exaled stinking breath into Cerce's face, and the eyes above the massive maw glittered with anticipation. Cerce heaved in a shaky breath, aware it was possibly her last, and coughed out words as fast as she could.

"I know what you want and I can help you!"

Shakka continued to stare, the wide yellow eyes gleaming. The coils gave another squeeze, but then loosened, and Shakka's brow jerked upwards once, as if in encouragement. As if the Merrow urged, go on

"The ship came through your new home, I know. I've seen the eggs. You're just trying to protect them."

Shakka's tongue lolled from her mouth, and she gave a deep guttural bark. 

"I can make sure this land is yours. This island. I can make sure you're safe here and that no ships will pass. This island will belong to your people! You fled your old home because the waters were poisoned."

Shakka's face leaned in closer, so close that the rough texture of her scaly flesh was clear to Cerce's  watering eyes. 

"If your people kill all of us, they'll just send more. More ships next time. They'll poison the waters here too. We don't have to do this. We can end the bloodshed, you and I. If you don't attack any more ships, I'll make sure the island is yours."

Shakka leaned back, her huge head tilting to one side, eyes keenly staring at Cerce. She uttered a quick croak with an upward inflection, jerking her jaw forward.

"The island will be yours, and no one will come around these waters again, I promise."

Shakka stared deep into Cerce's eyes, and gave a long, slow blink, before tilting back her whole body and letting loose a bellow that shook the cavern. Cerce's body dropped to the rocky ground as Shakka's coils relaxed, and she scrambled to her feet. 

There was an eerie silence, with nothing but the slapping of waves against the cavern walls reaching Cerce's ears. The cries and clash of battle had stopped. 

Merrow faces were peering from the water as Cerce stumbled to the mouth of the cave. Lifting her hands to her mouth, she yelled at the top of her voice over the waves to the Adamas. 

"Put down your blades! Peace!" 

---

Cerce was hoisted onto the boat in the arms of two heavy Merrow that lifted her as if she were a child. Her remaining clothes sagged with water and hung about her in shreds. Her skin was so covered in grazes and scratches and blood that at first glance, Red Tom thought the Merrow were delivering Cerce's body. 

Stepping off onto the deck, Cerce gave a half-hearted smile, before collapsing into Tom's arms as he ran to receive her. 

The Merrow were motionless on deck, their weapons down. The Silver One seemed to be uttering orders. The crew were still gripping weapons, warily balancing the battle blood in their veins against the urge to collapse from exhaustion. 

"They'll call off the attacks," Cerce wheezed, "It's over."

Cerce's vision was blurry, and she watched as if through the veil of a dream as the Merrow began to slip from the deck of the Adamas. Some were slithering, weak and defeated, some carried bodies of their slain sisters, and some gave dark looks at the pirates as they began to drop into the water off the side of the ship. 

The giant siege Merrow took the help of several of her sisters to heave her massive bulk over the side, where the resulting splash sent the whole ship swaying in her wake. 

Before long, the last remaining Merrow was the Silver One. She stood with one hand held to a gouge in her side from which thick blood was oozing. The crew were helping one another up, many bleeding, many barely walking. A few clearly never to rise from where they lay on the wet boards. 

The Silver One extended a long fingernail and thrust it at Cerce. There was silence on deck, but for the moaning of the injured.

Cerce fought to stand on her own, and shook loose Tom's grip from her shoulder as she took a step towards the Merrow commander. 

The Silver One gave an inquisitorial croak and cocked her head towards the island and the cave. Cerce gave a shrug, not knowing what to do. After a moment, the Silver One fiddled with a bracelet on her wrist, a pretty thing of pearls and dangling shells, and detached it. She extended it out at arm's length, to Cerce. Hesitantly, Cerce took it.

"Thank you. It's beautiful," she said quietly. The Silver One made a gesture with the outstretched hand, clutching her fist, and pulling it towards her chest. It took Cerce a moment to realize the meaning of the gesture.

"Oh...I haven't got anything...I..."

"Allow me, girl," said Red Tom as he approached. He had a dagger in his hand. The Silver One looked to him expectantly. 

"I'm the Captain here. I'm the one whose men you killed." Red Tom said. He reached into his hair and cut loose a tangle of matted black locks. Sewn into the tangle was a large silver coin. He extended it to the Merrow. She gave a chirp as she took it. 

"Looks like we done for a few of your girls too," Red Tom nodded at her. The Silver One gave an incline of her own jaw, barely.

She turned, silvery tendrils hanging behind her, and moved to the edge of the deck. Before she dropped, she turned to look at Cerce. She gave a trill, and there was movement that answered below the ship. An echoing whistle, somehow high and deep at the same time. It was a haunting sound, and Cerce had the sudden awful gut feeling of something below the ship, far greater than anything seen above the waves. A massive coiling tentacle rose beside the ship, white flesh semi-translucent in the sun. Coiled amidst it, rescued from the waves, was Cerce's halberd. She moved to reclaim it. 

She knew she should feel grateful to have it back, but there'd been a moment there when she'd been free of it, and the weight gone from her shoulders for just a little while.

The Silver One croaked to get Cerce's attention. She placed a clenched fist to her own mouth, and opened it, her splayed hand flashing out in a quick gesture, then back into a fist before her face. Then she dropped silently into the waves.

"What was that?" Cerce asked, cradling the bracelet in one hand and shouldering her halberd with the other. Red Tom brushed blood from his chin and turned to go to his crew. 

"Your word, girl. She told you to keep it."  

Epilogue

It was well into the second day, lying in her bunk somewhere between restless sleep and aching wakefulness, that Cerce finally had the strength to return to the deck.

Her body was sore and covered in bruises and half healed scabs, and she wore a simple white shirt that Red Tom had provided for her. It hung to Cerce's thighs and tied with string at the collar, and Tom had told her now that she had a cheap frilly shirt she made a proper pirate.  

The crew were on deck as usual, sweeping and shaking down the ship for the close of the sunny day. The breeze was brisk, and Cerce held her shirt down as she walked over to where Red Tom sat, bottle in hand, in one of the little hammocks set up to lounge in.

"The beast awakens," he said, raising his bottle to her. He smiled, but there was a shadow behind his smile. 

Where the men worked, there were spaces in the line. Here and there, Cerce noticed them. Where three men before had been leaping amidst the rigging, trading shouts and laughter, now there were two. One man sat up front at the stern, drinking from a big metal tankard that a few days earlier had been shared between three. 

"The ghosts never quite leave. They stay with the ship," Red Tom said, nodding at his men. 

"I'm so sorry, I..." Cerce began, but Red Tom shook his head.

"Nah, not on you, girlie. You show me one pirate who actually retired at the end of his days and I'll be damn surprised. Nah, it's what it is. Each man who went down fighting earns us a bonus from the guard. That's shared between the crew. Burials at sea go cheap, luckily. Rest of us plod on 'til the next time." 

Cerce looked up to the crow's nest, where Ben the Black was leaning, looking down over the sea before him. A long ragged piece of white material was strapped around his head, stained black with old blood from his missing ear. He coughed up a mouthful of brown spit, and sent it spiraling down towards the deck where it disappeared into the hole left in the boards by the huge Merrow. Ben gave a half-hearted cheer. 

"Promising an entire island to the enemy," Red Tom gave a chuckle, and whistled appreciatively. "Being the one who's going to have to tell Wib that...don't envy you much girl."

Cerce gave a shrug.

"Seemed the only thing to do. Can't always just go on killing, can we? Everywhere we go. Got to end sometime. When I was a kid the Orc war was still going on. Now, Orcs live everywhere. The best food in Penryan is that Orc place that does the turnips."

Red Tom gave a theatrical shrug.

"That question is well above my pay grade, I'll tell you that much. What I will say is, Wib's gonna say someone has to go give the news of the deal to High Chairman Adze."

At saying the name, Red Tom took the time to make a show of spitting over the deck. The captain fought to his feet, and gestured with a wave of his arm for Cerce to claim pride of place in the comfy hammock. As she climbed in and lay back in the hanging white sheet, Tom gave her a wink.

"And I'd be willing to bet that Wib says that someone is going to be you." He gave a reassuring pat of her bare leg before he went, "Not too long 'til home shores now." 

She watched him go. 

The breeze was cool over Cerce's face, and in silence she watched the crew go about their work. She idly toyed with the bracelet around her wrist, rolling the pearls between her fingertips.

One of the men near her, barely older than a boy, was sitting cross legged on the deck, making repairs to a violin. The instrument looked ragged and homemade, and Cerce watched his calloused fingers fixing the strings on the little thing. The man she'd seen leading the rowdy songs on the journey before was usually upon the rigging, but she looked now and realized that his was one of the faces missing from the crew of the Adamas. 

After a while, Cerce called the boy over to her, and whispered to him.

"I know it," he responded, lifting his little instrument and placing bow to strings. He waited patiently; he knew the voice started the old song. 

Cerce lay back in the hammock, closed her eyes. She felt the salty sea spray on her face, and began:

    I dreamed a dream the other night
    Lowlands, lowlands away my john
    I dreamed a dream the other night
    Lowlands away

The boy began to play. The reedy sound of the string instrument echoing over the sea, matching the slow croon of Cerce's voice. 

    I dreamed I saw my own true love
    Lowlands, lowlands away my john
    He stood so still, he did not move
    Lowlands away 
    
    I knew my love was drowned and dead
    Lowlands, lowlands away my john
    He stood so still, no word he said
    Lowlands away

    Around his form, green weeds had hold
    Lowlands away

Cerce's singing voice was the stuff of softly spoken bar legend up and down the coast. It rose over the crash of waves. Her accent lyrical, her words clear. 

    I will cut away my bonny hair
    Lowlands, lowlands away my john
    No other man will think me fair
    Lowlands away

    For my love lies drowned in the windy lowlands
    My lowlands away

The sea was smooth, the endless clouds filled the sky, split here and there to spill sunlight like gold dust across the world. In the distance, the first shadows of the southern coast could be seen among the blue waves. 

-

For Andy